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Version: 3.28.0

Math.expm1()

The Math.expm1() function returns E raised to the power of a number, subtracted by 1.

Syntax

Math.expm1(x)

Parameters

  • x
    • : A number.

Return value

A number representing ex - 1, where e is the base of the natural logarithm.

Description

For very small values of x, adding 1 can reduce or eliminate precision. The double floats used in JS give you about 15 digits of precision. 1 + 1e-15 \= 1.000000000000001, but 1 + 1e-16 = 1.000000000000000 and therefore exactly 1.0 in that arithmetic, because digits past 15 are rounded off.

When you calculate ex\mathrm{e}^x where x is a number very close to 0, you should get an answer very close to 1 + x, because limx0ex1x=1\lim_{x \to 0} \frac{\mathrm{e}^x - 1}{x} = 1. If you calculate Math.exp(1.1111111111e-15) - 1, you should get an answer close to 1.1111111111e-15. Instead, due to the highest significant figure in the result of Math.exp being the units digit 1, the final value ends up being 1.1102230246251565e-15, with only 3 correct digits. If, instead, you calculate Math.exp1m(1.1111111111e-15), you will get a much more accurate answer 1.1111111111000007e-15, with 11 correct digits of precision.

Because expm1() is a static method of Math, you always use it as Math.expm1(), rather than as a method of a Math object you created (Math is not a constructor).